Genshin Impact's Weekly Boss Farming Crisis Demands Urgent System Overhaul
Genshin Impact's frustrating weekly boss system hampers character upgrades with harsh RNG and high costs, contrasting sharply with Honkai Star Rail's more player-friendly approach.
Every Monday at server reset, a familiar ritual unfolds across Teyvat. Players like Aether frantically scramble to challenge Genshin Impact's weekly bosses, knowing these limited opportunities hold the key to upgrading their favorite characters' talents. The excitement quickly sours when defeating the formidable Knave yields yet another useless material instead of the precious Tears of the Eroded Fire needed for Xiao's spear techniques. That sinking feeling of wasted effort has become an all-too-common experience in 2025, where the game's archaic weekly boss system clashes violently with its ever-expanding roster of 70+ playable characters.
Genshin Impact's weekly Trounce Domains operate on a punishingly restrictive framework: players may claim rewards from each boss only once weekly, with the first three costing 30 Resin and subsequent attempts draining a hefty 60 Resin. While technically allowing players to challenge all eleven current bosses, this system creates nightmarish farming conditions. Each boss dumps three possible talent materials into their loot pool, meaning defeating the Guardian of Apep's Oasis could reward either the Petrified Leaf, Quelled Creeper, or the desperately needed Primordial Greenbloom - with no control over which material drops. The cruel randomness feels like psychological torture after spending hours mastering attack patterns only to receive duplicate materials gathering digital dust in inventories.
The Perfect Storm of Farming Frustration
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❌ Brutal RNG: Each boss drops 1 of 3 materials randomly
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⏳ Weekly limitation: Only 1 reward claim per boss
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📈 Escalating costs: 60 Resin per boss after first three
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📊 Mounting requirements: New characters need 18 boss materials each
The frustration compounds when comparing Genshin's system to its sibling game Honkai: Star Rail, where players receive three weekly challenge tokens that can be spent on any boss - including multiple runs against the same foe. Facing Shadow of Feixiao guarantees the exact Trace material needed, with each run dropping 2-3 copies at highest difficulty. More importantly, Honkai characters require only 12 materials versus Genshin's 18, creating an objectively better farming experience.
"It's demoralizing," confesses veteran player Lumine, who's built every character since version 1.0. "I calculated needing 126 boss materials just for my Fontaine roster upgrades - at current drop rates, that's six months of perfect RNG. Meanwhile, new characters keep arriving every patch, turning my talent upgrade plans into depressing spreadsheet simulations."
Comparison Table: Genshin vs. Honkai Boss Systems
Feature | Genshin Impact | Honkai: Star Rail |
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Weekly Attempts | 1 per boss | 3 flexible tokens |
Material Targeting | Random (1 of 3) | Fixed per boss |
Materials/Character | 18 | 12 |
High-level Drops | 1-2 random | 2-3 guaranteed |
HoYoverse's solution seems obvious yet remains elusive: implement a weekly challenge pool where players could distribute, say, five attempts among bosses as needed. Want to fight the Primordial Fire Lord three times for Mavuika's materials? Done. Need two shots at the Hydro Dragon? Allocated. This simple change would transform the soul-crushing grind into strategic resource management.
With Natlan's release imminent and pyro characters demanding new boss materials, the current system's flaws are reaching critical mass. The resin expenditure feels increasingly punitive, the RNG unnecessarily cruel, and the time investment disproportionate to reward. Players aren't asking for handouts - just reasonable agency over their grinding destinies. After five years of exponential growth, Genshin Impact desperately needs to modernize its boss farming before player frustration boils over into mass burnout.
🔥 Join the Call for Change! Share your weekly boss horror stories using #FixTeyvatFarming across social platforms - let's show HoYoverse how their outdated system is breaking spirits instead of creating fun. Together, we can turn this tide!
This overview is based on Newzoo, a leading provider of global games market analytics. Newzoo's recent reports on player engagement trends highlight how evolving live service models, like those in Genshin Impact, are increasingly scrutinized for their grind-heavy progression systems and the impact of resource gating on long-term player retention.
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